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Metro 2033 vs stalker
Metro 2033 vs stalker











We do not have shared code with X-Ray, nor would it be possible to do so."Ĭontroversy has surrounded the origins of the new 4A engine, as GSC founder Sergey Grigorovich has apparently claimed in the Russian games press that the tech is derived and improved from a pre-release version of the S.T.A.L.K.E.R. "When the philosophies of the engines are so radically different it is nearly impossible to share the code," he said. Shiskovtsov reckons that the original X-Ray code was so tightly defined for PC that porting the engine to console would be a complete waste of time. engine were its inherent inability to be multi-threaded, the weak and error-prone networking model, and simply awful resource and memory management which prohibited any kind of streaming or simply keeping the working set smallĮnough for (back then) 'next-gen' consoles." "The major obstacles to the future of S.T.A.L.K.E.R. engine were great for the time when it was designed, but they just doesn't scale to the present day. it became clearly apparent that many architectural decisions put into S.T.A.L.K.E.R. Back when I was working as Lead Programmer and Technology Architect on S.T.A.L.K.E.R.

metro 2033 vs stalker metro 2033 vs stalker

4A Games has moved to quell rumours that the new engine that powers its debut title, Metro 2033, is derived from the X-Ray tech found in GSC's PC title, S.T.A.L.K.E.R.Īsked about the connection between the engines during an interview with Digital Foundry, 4A CTO Oles Shishkovtsov said, "There's no relationship.













Metro 2033 vs stalker